I had a good feel for it by the end of the campaign, but seeing so many cool moves wasted throughout my playtime was a bummer. I had a lot of trouble landing special attacks my Kamehamehas missed unless fired at a very specific point in a very specific combo. The 3D movement hid enemies offscreen at times, and AI allies would occasionally knock enemies out of my combos, but the hectic nature of it all is a huge step up from the plodding battles of the anime. I had trouble going in blind, but a deep series of training missions taught me how to juggle opponents and dodge attacks. Combos send enemies barreling across the stage. A stamina meter builds while not attacking and depletes with quick movement and dodges. Weak and strong attacks build up a special meter. The story is almost interesting at times but leans heavily on the established arcs.Ĭombat gets pretty complicated. I never saw the second half of the original series (let alone the movies), but Austin seemed to recognize everyone on the roster. The main quests stretch from Raditz’s landing at the beginning of Dragon Ball Z to Frieza’s return in the new Dragon Ball Super. The two try to stop mysterious demons who keep throwing movie villains into pivotal fights. The player works as a time patroller alongside Vegeta’s son, Trunks.
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